An Introduction to Fusion 360.

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Modelling on Fusion 360
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What is Fusion 360?

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Fusion 360 is Autodesk's cloud-based 3D CAD (Computer aided Design – known as 3D modelling), CAM (Computer aided Manufacture) platform that combines design, engineering, and manufacturing in a single tool. This means people can create renders, animations, assemblies, stress testing, technical drawings and more all in one software.

It's particularly popular for product design, mechanical engineering, and 3D printing and can be used for simple to more complex projects.

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Fusion 360 logo
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How can I access Fusion 360?

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If you are a current student or staff member at an educational institution, you are able to apply for a free educational license. 

Visit https://www.autodesk.com/education/home for more information and to download. 

Fusion 360 is also available on uCreate Makerspace computers.

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Educational license
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Interface overview.

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The Fusion 360 interface is broken up into 6 different sections. The different tools within these sections are detailed below.

Top Menu Bar

  • File operations (New, Open, Save)
  • Account and preferences access
  • Includes all of your opened projects in tabs
  • Help and learning resources

Toolbar

  • Contains tools specific to your current workspace (here you can see the SOLID’s workplace is selected in the DESIGN workplace; showcasing the design tools you can use)
  • Changes to tools will be different based on selected workspace (Design, Render, Animation etc.)

Browser Panel (Left Side – Design Tree)

  • Shows your design history timeline
  • Displays components, bodies, and sketches and the tools selected which can then be edited or hidden.
  • Organises your project structure
  • The arrow allows you to expand the tree to access all the sketches for example – double clicking on them will help you edit them too.
  • Edit document settings if needed.

Canvas (Centre of the page)

  • Main 3D viewport where you create and view models
  • Displays what you are making
  • Uses perspective (may look distorted when used – it is similar to how we view the world) or orthographic projection (more useful when editing and looking at the product when not rendering)
  • Supports real-time rendering through the Render Menu – for a more realistic view.

Timeline

  • Shows chronological history of operations (which can be time-lapsed)
  • Allows editing previous steps or moving them around – be careful as some edits or movements may make others unable to function, creating an error.
  • Enables parametric design changes so you do not need to work in a linear way – always have space to go back and edit what you have done within the timeline as it is not permanent – therefore make mistakes, don’t worry and experiment! You can always change things even after a looong time!

Workspace Selector

Located in the top-left corner, this dropdown lets you switch between:

  • Design: Primary modelling workspace
  • Render: Photo-realistic visualization
  • Animation: Motion studies and presentations
  • Simulation: Stress analysis and testing
  • Manufacture: CAM and toolpath generation
  • Drawing: Technical drawings and documentation
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Fusion 360 interface
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Basic navigation.

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Orbit
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Mouse Controls

Orbit (Move and Rotate View)

Move around: Middle mouse button + drag

Free Rotation: Shift + middle mouse button + drag

Zoom

Mouse wheel scroll

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Fusion 360 keyboard shortcuts
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Keyboard Shortcuts

S: In Sketch mode - shortcuts

E: Extrude command

F: Fillet command

M: Move/Copy command

Ctrl + Z: Undo

Ctrl + Y: Redo

Delete: Remove selected objects

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View cube
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ViewCube (Top-Right Corner)

Click faces for standard orthographic views

Click edges for isometric views

Drag to rotate freely

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Navigation bar
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Navigation Bar (Bottom)

Zoom tools

View orientation options

Display settings

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The design workspace.

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The 'Design' workspace is the primary workspace for 3D modelling. 

The workspace contains multiple panels, all with different tools within. Some of the key tools in each panel are listed below.

Process steps
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Create panel
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Create Panel

Sketch: 2D drawing tools

Extrude: Convert 2D sketches to 3D

Revolve: Rotate sketches around an axis

Sweep: Follow a path with a profile

Loft: Blend between multiple profiles

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Modify panel
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Modify Panel

Fillet: Round edges and corners

Chamfer: Create angled cuts

Shell: Hollow out solid bodies

Mirror: Create symmetric features

Pattern: Duplicate features in arrays

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Assemble panel
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Assemble Panel

New component: Create empty component in the design

Insert component: Add existing component from another design

Joint: Add a joint to the assembly

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Configure panel
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Configure Panel

Configure: Create and manage multiple design variations in the file

Display configuration table: Open the display configuration table

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Construct panel
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Construct Panel

Plane: Create reference planes (add more than the x, y, z that is initially available)

Axis: Define rotation axes

Point: Place reference points so it can help when sketching – especially when finding it difficult to click on areas or find centre points for example

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Inspect panel
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Inspect Panel

Measure: Check distances and angles

Section Analysis: Cut through models

Curvature: Analyse surface quality

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Insert panel
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Insert Panel

Insert fastener: Add bolts, screws, nuts and washers to the design

Insert mesh: Add an existing mesh to the design

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Select panel
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Select Panel

Select: Selects any edge, face, body or component

Select edge priority: Selects edges only

Select face priority: Selects faces only

Select body priority: Selects bodies only

Select component priority: Selects components only

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Sketching fundamentals.

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Create sketch
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Starting a Sketch

  1. Click "Create Sketch" in the toolbar
  2. Select a plane (XY, XZ, YZ) or existing face if you have modelled something and wants to draw on it
  3. The view automatically orients to the sketch plane so you will see everything in 2D
  4. Begin drawing with sketch tools – Click Finish at the top right corner when done with sketching.
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Sketch essential tools
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Essential Sketch Tools

Line Tool: Click to place start and end points. Press Escape or right-click to finish.

Rectangle Tool: Click first corner. Drag to opposite corner. Click to confirm.

Circle Tool: Click centre point. Drag to set radius. Click to confirm.

 

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Sketch constraints
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Sketch Constraints

Constraints define relationships between sketch elements.

Coincident: Points touch

Horizontal/Vertical: Lines align with axes

Parallel/Perpendicular: Line relationships

Equal: Same length or radius

Symmetric: Mirror relationships

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Simple sketch
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Sketch Best Practices

Fully Constrain Sketches: Eliminate blue geometry (under-constrained whilst black means constrained and will not be able to be moved)

Use Construction Lines: Create reference geometry

Start with Basic Shapes: Build complexity gradually

Name Important Sketches: Organize your timeline

Keep Sketches Simple: One feature per sketch typically

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Sketching and creating basic parts in Fusion 360.

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This video showcases various tools and how to get started with modelling in Fusion 360.

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Design a simple bracket project.

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If you would like to practice your Fusion 360 skills. Try to create a mounting bracket using the step-by-step instructions.  

The instructions can be downloaded here

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Design a simple bracket
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Assembly fundamentals.

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In Fusion 360 you are able to piece together multiple 'components' to make larger assemblies. 

Process steps
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Create components from bodies
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Creating components from existing bodies

  1. Right-click body in browser
  2. Select "Create Component from Bodies"
  3. Name the component appropriately
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New component icon
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Creating new components

  1. Right-click root component
  2. Select "New Component"
  3. Activate component for editing
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Creating joints icon
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Creating Joints

Joints define how components move relative to each other.

Types: rigid, revolute, slider, cylindrical, pin-slot, planar.

  1. Select Assemble > Joint
  2. Choose first component geometry
  3. Choose second component geometry
  4. Select joint type
  5. Adjust position and orientation
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Enable all contact icon
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Contact Sets

Define how components interact.

  • Enable collision detection
  • Set up motion limits
  • Configure advanced contact properties
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Rendering fundamentals.

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Switch to the Render workspace for producing photo-realistic images of your 3D model.

Process steps
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Scene setting icon
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Setup Scene

  1. Position camera using navigation controls
  2. Add environment from gallery
  3. Adjust lighting intensity and direction
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Appearance icon
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Apply Materials

Using the 'Appearance' function does not change the physical properties of your model, for this use 'Physical Materials'.

  1. Drag materials from library onto objects
  2. Adjust material properties
  3. Create custom materials as needed
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Render icon
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Render Settings

  1. Set image resolution
  2. Choose quality level
  3. Configure rendering effects
  4. Start local or cloud render
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Tips and best practices.

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Design Methodology

Start with overall form and proportions.

Add details progressively.

Consider manufacturing constraints early.

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File Organization

Use descriptive names for all features.

Include version numbers for iterations.

Organize related files in projects.

Group related components.

Use folders for complex assemblies.

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Performance Optimization

Use appropriate detail levels.

Suppress unnecessary features when possible.

Adjust visual quality for performance.

Use simplified representations for large assemblies.

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Cloud Integration

Automatic file syncing – have access to your files on any device.

Version history tracking.

Share designs with team members.

Comment and markup tools.

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Where can I find out more about Fusion 360?

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Fusion 360 has built-in help tools in the software. This means that when hovering your mouse over a button, a description of what that icon does will appear. 

There is also a 'Learning Panel' within Fusion 360 with further information on all the tools and online forums. 

There is also extensive online documentation.

https://help.autodesk.com/view/fusion360/ENU/

We also have a Fusion 360 common problems knowledge base page with more troubleshooting tips.

In addition, there are Fusion 360 courses available on LinkedIn Learning (accessible with University email) and multiple tutorials on YouTube. 

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Learning panel